Saturday 22 February 2014

Creature Concepting in ZBrush

Ben Mauro's lectures on creature design was an awesome way of getting back into ZBrush after trying out Maya for awhile. 

This is the first completed ZBrush project I've done. Although its only a concept, so getting feedback on it can allow me to make further modifications =)

Rendering the sculpt in multiple passes then importing the renders into Photoshop for texturing.

Before any sculpting was done I quickly did some simple silhouettes on Photoshop to get an idea of a possible concept in mind.

Looking at the creature I designed a few months back I now think it requires lots of improvements in the overall anatomy. The image below shows the changes in the creatures anatomy. The sides and back are not as desirable as the front, but as a concept I think it's a vast improvement from the previous attempt.


I applied similar texturing and rendering techniques that was used in the previous concept, but also added more definition and contrast. Sculpted in ZBrush and composited in Photoshop.