Saturday 22 March 2014

Concept Art - Star Trek Horizon

                           First quick attempt in Matte Painting an environment concept.

Thursday 6 March 2014

Making of the stone golem

Nature is an unlimited source of resource and inspiration and I've always wanted to sculpt something that uses landscape sculpting techniques, as well as keeping creatures/fictional creations in mind. The Gnomon Workshop has lectures on environment sculpting and production which were very useful in the creation of this stone golem. 

These 2 images below show the development in regards to sculpting, adding and removing assets, and experimenting with lighting. The process of sculpting rock can be difficult because its so organic and experimental. Usually is comes down to using a few set brushes and coming across happy accidents. 
                             

 Using ZSpheres to sculpt undefined trees and vast root networks

 Using Fibermesh to create grass. This is the first time I've used Fibermesh so I'm not quite sure how it'll look in the end.

Later on development with rock and tree sculpting. This is probably a more successful attempt at creating a more realistic grass. 

Front and back render. I think the golem's right arm with the broken tree trunk is still unfinished. The tree trunk itself probably doesn't belong there, and more definition is required.

Once the sculpt was done I took multiple render passes into Photoshop for further concepting. The right arm has been developed further and texture/paint layers were applied. The image isn't a final concept, but more of an addition to any further development.