Friday 2 May 2014

Human Bust Development

Here's the final progression from simple sphere to finished result! The goal was to learn how to make a simple character with realistic skin all on ZBrush. Eventually other sculpted objects were added to the character, for example the clothing and headset. The head itself has been retopologized, so it can be rigged and animated.

Using projection master in ZBrush with Photoshop to create a skin texture on the model.
Experimenting with different lighting and filters to use in the final render.
Below is the composition that was done in Photoshop. It has a Dead Space theme to it which I'm quite happy with. Overall this project was very fun and I learnt many techniques along the way =)

A simple 360 viewing of the sculpted character.
         
          Character Bust Turntable from David McCarty on Vimeo.

No comments:

Post a Comment